E-commerce · 9 min read
What an online store actually costs to run
Online stores are the most requested project type we see, and the one where the build price is least predictive of what you end up paying. Platform fees, apps and payment cuts scale with revenue in a way a build quote cannot show.
Updated 28 August 2026 · GoDesign build team

The short version
- E-commerce appears in 4,342 of 27,169 briefs we hold — the largest single project category by a wide margin.
- The three recurring costs are the platform plan, the apps, and the payment cut. Only the first is quoted up front.
- App creep is the least visible line: each app is small, they are monthly, and nobody ever removes one.
- Transaction percentages matter more than plan prices above roughly $10,000 a month in sales, and the crossover moves the platform ranking.
Of 27,169 project briefs we hold, 4,342 involve an online store in some form. It is the largest single category we see, ahead of maintenance work, automation and branding. It is also the category where a build quote is least predictive of the eventual cost, because a store, unlike a brochure site, has a cost base that scales with how well it does.
The three recurring lines
Almost every store cost decomposes into a build, then three recurring lines that nobody puts in the original quote because they are not the builder's to charge.
| Line | What drives it | When it bites |
|---|---|---|
| Platform plan | Fixed monthly, tiered by feature | Immediately, and predictably |
| Apps and plugins | One per feature the platform lacks | Month three onwards, cumulatively |
| Payment and transaction cuts | A percentage of everything you sell | As soon as the store works |
The plan is the only one anybody shops on, and it is the least important of the three. The other two are where stores quietly become expensive.
App creep is the invisible line
A hosted store platform ships with a deliberately incomplete feature set. Reviews, subscriptions, bundles, upsells, advanced shipping rules, loyalty, back-in-stock alerts, a decent search — each of these is an app, each app is somewhere between $10 and $40 a month, and each one is individually too small to argue about.
The pattern is consistent and it is not a platform's fault: the apps get added one at a time, in response to a real need, and none of them ever gets removed when the need passes. A store that has been trading for two years and has never audited its app list is usually paying for at least two things it no longer uses, and often for two apps that overlap.
The percentage that reorders everything
Payment processing is unavoidable and broadly similar across providers. What is not similar is the additional cut some platforms take on top of it if you do not use their own payment product. At low volumes this is invisible. Above roughly $10,000 a month in sales it starts to dominate every other line, and it reorders which platform is cheapest.
Worked crudely: a two per cent additional cut on $10,000 a month is $200 a month, which is more than most platform plans and more than a typical app stack. On $50,000 a month it is $1,000 a month, and at that point the difference between two platforms is no longer a subscription decision — it is a material line in the business's margin.

Where the build money actually goes
Assuming the platform decision is made, store build cost is driven by four things, in descending order of impact:
- Product count and variant complexity. Fifty simple products is a different job from fifty products with size, colour and material combinations, each with its own stock level and image.
- Whether product data exists in a usable form. A spreadsheet with clean columns is an import. A folder of PDFs and a supplier catalogue is a data project that happens to end in an import.
- Shipping and tax rules. Flat rate to one country is trivial. Weight-banded rates across zones with thresholds and exclusions is genuinely intricate, and it is the single most common source of post-launch bugs.
- Integrations — inventory, accounting, fulfilment, marketplaces. Each one is a scoped piece of work with an owner on your side who has to supply access.
Design, which is what most people assume drives the price, is usually fourth or fifth. A well-implemented theme with a considered content structure outperforms a bespoke design with disorganised products almost every time.
The question worth asking before any of this
Do you need a store, or do you need to take payment? These are not the same requirement. A business selling four things to people who already know them needs a payment link and a decent page. A business selling four hundred things to strangers needs search, filtering, stock control and a catalogue structure. Building the second when you needed the first is the most expensive mistake available in this category, and it is very common, because the second one is what people picture when they say the word shop.
Questions people ask
What does it cost to run an online store per month?
Three lines, not one: the platform plan, the app stack, and payment or transaction cuts. Plans are the smallest and most visible. Apps typically accumulate to a similar figure within a year. Transaction percentages are invisible at low volume and dominate everything else above roughly $10,000 a month in sales.
Why do store costs rise after launch when nothing changed?
App creep. Features the platform lacks get added one app at a time in response to genuine needs, none of them large enough to question, and almost none of them ever removed. An annual audit of what each app costs and what would break without it is the cheapest correction available.
Does the platform's transaction fee really matter?
Only above a threshold, but decisively above it. A two per cent additional cut is $200 a month on $10,000 of sales and $1,000 a month on $50,000 — larger than the plan and the apps combined, and enough to reverse which platform is cheapest overall.
What drives the cost of building a store the most?
Product count and variant complexity first, then whether product data already exists in a usable form, then shipping and tax rules, then integrations. Design is usually further down the list than people expect.
Do I need a full e-commerce platform to sell online?
Not always. Selling a handful of items to people who already know you needs a payment link and a good page. A full catalogue with search, filtering and stock control is a different and much larger project — building it when you needed the simpler thing is the most expensive avoidable mistake in this category.
Built by GoDesign FZE, who build WhatsApp and CRM automation for UAE businesses.
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